Saturday, October 29, 2016

Rust! S1E3 - Octopus on the run


A quarter of killer pleasure bioroids failed to escape the Maestro, a 7-storey tall space elevator car. The snag has drawn a lot of attention: Ceres Mutual is investigating the hardware failure leading to the catastrophic decompression. The martian triad is reeling from the monetary loss in the incident. Finally, the Free-Mars movement is more than curious about the meaning of all this. 
The previous session can be found here: knifefight in a phone booth.

Saturday, October 1, 2016

Rust! S1E2 - Knife fight in a phone booth


A team of assassin pleasure bioroids are falling down to Mars' surface after an emergency decompression of their planetary elevator's vessel. They were awaken seemingly by a fluke, but their organized crime overlord are hell-bent in not letting the Chinese authority get their hand on them. 

Saturday, September 3, 2016

Rust! S1E1: Harlots with thorns.


This is the Rust! campaign launch session. We start small in the Maestro, a 7-storey tall space elevator car crewed by 3 low-sapiens AI, 2 ZA-3 bioroids, a Valkyrie series security guard and Horatio, a PC and uplifted astropus. They are around the midpoint of a 10K miles long descent from Deimos to New Shanghai: a day's travel to destination. 

Tuesday, August 30, 2016

Rust, Episode 1 - Harlots with thornes


The Eros series of boiroid is a family of pleasure clones sold under a license seeing widespread usage on Mars. The Rust Chinese administration tolerate their sales as service industry workers, a claim causing much eye-rolling on the red planet. Business interest connected to the Martian triads claim intellectual property on the line. The use of artificial sapiens in the sex trade is a watershed issue for the boiroid rights movement. 

Monday, August 1, 2016

The secret life of sapiens AIs

I've recently written about whether artificial intelligence would evolve to be ethical and lawful, and what would be their attitude to what we consider to be our reality. As AIs evolve their own economies and societies, there will be a point where "virtual" and "artificial" will become antiquated terms. Let's assume that the universe of Transhuman Space lies just beyond this line. 

key insight: I'm exploring how sapiens AIs would organize themselves in ways that do not need to make sense to denizen in the physical world. This would throw a spin on how stories develop in the Transhuman space universe.

Monday, July 25, 2016

Should Artificial Intelligence kill hard Scifi roleplaying?

"One must never place a loaded rifle on the stage if it isn't going to go off. It's wrong to make promises you don't mean to keep." --Anton Chekhov

Artificial Intelligence (AI) scares people. It doesn't scare me more than agriculture, industrialization or the Internet should have scared people when they emerged. It is both a source of solutions and problems that we soon won't be able to imagine living without. What changes, however, is the very definition of life.

One of Checkhov's gun in GURPS Transhuman Space is the sapiens AI. If we're to put it on stage, then we should be firing it. The question is: would it kill the story before it gets interesting for us? Edits: I'd like to specify that "firing the gun" doesn't mean that AI is a weapon to be fired, but that it broadly has to be a meaningful part of the story.

I'm having a lot of fun developing the Transhuman Space world from the GURPS sourcebooks. Here is an example of a story taking on future shock head first involving an uplifted whale indulging into piracy.

Sunday, July 24, 2016

Pirate Whale 1 - Hostile takeover

This new story thread explore the life of an uplifted pirate whale named Vermood. The universe is the canonical world of GURPS Transhuman Space. The setup requires a lot of explanation, but I thought that I'd weave background with a narrative to keep things spicy.